If we are posting a new Tavern Brawl guide/walkthrough then it must mean a new Tavern Brawl is out. Hip Hip Hooray! This guide will give you some suggestions and strategies to dominate your opponents while this Tavern Brawl is taking place. This is the Who’s The Boss Now Tavern Brawl and it is a fun one. The dungeon bosses who you normally battle against in story mode are here to help, or hinder, depending on how you look at it. You get a random Dungeon boss hero power overtime you use your hero power, and no limit on how many times you can use it a turn, if you have enough mana. The Dungeon Boss Powers are Poison Cloud, Decimate, Activate, Wild Magic, Me Smash, Jeering Crowd, Pile On, The Majordomo, Web Wrap, Harvest and Bone Minions.
You can use any class you prefer although I prefer Paladin or Hunter for this Tavern Brawl. Most of the cards you need are neutral, so pick whatever hero has the spells to compliment your deck. Hero power does not matter because you get a random one each time you use it. I try and avoid taunt minions in this build as the hero powers add a lot of taunt minions to the board. I also avoid weapons because with the number of minions on the board and the random hero powers, giving yourself powerful weapon boosters can be tricky. I like to keep the ratio around 18 minions/12 spells, give or take, because the hero powers also give you a lot of minions on the battlefield.
The basic strategy is to use your hero power as much as possible, so naturally you want to load your deck up with Inspire minions and minions that do positive actions for your hero power and negative actions for your opponents hero power. You will see my full deck build at the bottom of this article. Here are 5 must have cards for this Tavern Brawl.
1. Saboteur is such a good card for this battle. It’s always fun to screw your opponent over right? This card makes it so your opponent can’t play it’s hero power unless they have 7 mana, yikes! If you want to get crazy you could add some cards that return minions to your hand and play this card multiple times, although this is not necessary.
2. Fencing Coach is a gift from the Hearthstone Gods. You can use your hero power for (0) mana since this card gives you (2) less mana the next time you use it. Using your hero power as many times as possible is key, this card will get you there.
3. Maiden of the Lake. Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony. Anyone, anyone? Well even if you don’t get the reference, you can still add this card to you deck and now use that hero power for only (1) mana. After all, you can’t expect to wield supreme power just ’cause some watery tart threw a sword at you!
4. Frost Giant is the only card over (5) mana I have in this deck build. You are going to be using your Hero Power multiple times, so by the time you get around to using this card it is going to cost (0). YIKES!!!
5. Dart Trap is in the Hunter Class, which is one reason I like to use this hunter for this challenge. Yeah it is just one card, but I like all the secrets hunter has to counter your enemy opponents spells and minions. Just like the Saboteur card above, this allows you to frustrate your opponents and do 5 direct damage to their hero when they use their Hero Power, which they will.
This is my Hunter, Tavern Brawl deck. Not pictured are (2) Arcane Shots. As I stated above using all these Inspire minions adds all kinds of minions and extra effects to the gameplay. Paladin is also useful as you can add a Murloc Knight to your deck. I hope this guide will help you with your future battles or at least give you some ideas on how to build a deck. Happy vegan hunting!